Small City: Surbru Irtiv Gri

Surbru Irtiv Gri

Surbru Irtiv Gri
Example Wood Elf architecture.
StateRosid
ProvenceWokki̽k Moot
RegionIe̜z-o̠m Heathland
Founded1166
Community LeaderLord Trêyëg̈
Area17 km2 (6 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2762 m (9061 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population4156
Population Density244 people per km2 (692 people per mi2)
Town AuraIllusion
Naming
Native nameSurbru Irtiv Gri
Pronunciation/ˈsurbru/ /ˈirtiv/
Direct Translation[sole; lone] [bee]
Translation[Not Yet Translated]

Surbru Irtiv Gri (/ˈsurbru/ /ˈirtiv/ [sole; lone] [bee]) is a temperate Small City located in the Wokki̽k Moot of the Rosid.

The name Surbru Irtiv Gri is derived from the Sylvin language, as Surbru Irtiv Gri was founded by Vrimszeh, who was culturaly Wood Elf.

Climate

Surbru Irtiv Gri has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Surbru Irtiv Gri receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Surbru Irtiv Gri covers an area of nearly 17 km2 (6 mi2), and an average elevation of 2762 m (9061 ft) above sea level.

Overview

Surbru Irtiv Gri was founded durring the late 13th century in fall of the year 1166, by Vrimszeh. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Vrimszeh.

Surbru Irtiv Gri was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Surbru Irtiv Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Surbru Irtiv Gri is is constructed arround a series of broad split-log ties mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Surbru Irtiv Gri's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Surbru Irtiv Gri seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Surbru Irtiv Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Surbru Irtiv Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Surbru Irtiv Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Surbru Irtiv Gri's parks.

Surbru Irtiv Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Surbru Irtiv Gri.

Surbru Irtiv Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Surbru Irtiv Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Surbru Irtiv Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Surbru Irtiv Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Surbru Irtiv Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Surbru Irtiv Gri's public wards, blessings, and other arcane systems.

Surbru Irtiv Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Surbru Irtiv Gri possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Surbru Irtiv Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Surbru Irtiv Gri's natural decorations nor waterways.

Surbru Irtiv Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Surbru Irtiv Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Surbru Irtiv Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Surbru Irtiv Gri's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, summer is short in Surbru Irtiv Gri.

The Sandman near Surbru Irtiv Gri are known to be more aggressive than normal.

Surbru Irtiv Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Chronomancy energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 12
  • Farm Laborer: 20
  • Hunters: 16
  • Milk Maids: 10
  • Ranchers: 5
  • Ranch Hands: 10
  • Shepherds: 10
    • Farmland: 16707 m2
    • Cattle and Similar Creatures: 1039
    • Poultry: 12468
    • Swine: 831
    • Sheep: 41
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 415

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 8
  • Candlemakers: 14
  • Carpenters: 13
  • Clothmakers: 12
  • Coach and Harness Makers: 4
  • Coopers: 10
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 36
  • Furriers: 2
  • Glassworkers: 14
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 8
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 3
  • Matchstick makers: 6
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 7
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 11
  • Tailors: 23
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 5
  • Weavers: 12
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 11
  • Chandlers: 10
  • Chicken Butchers: 12
  • Entrepreneurs: 4
  • Fine Clothiers: 11
  • Fishmongers: 10
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 15
  • Spice Merchants: 5
  • Wine-sellers: 8
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 23
  • Barbers: 17
  • Coachmen: 6
  • Cooks: 14
  • Doctors: 9
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 17
  • Healers: 11
  • Housekeepers: 12
  • Housemaids: 21
  • House Stewards: 12
  • Inns: 4
  • Laundry maids: 7
  • Maidservants: 13
  • Nursery Maids: 7
  • Pastrycooks: 13
  • Restaurateur: 21
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 8
  • In-Town Couriers: 10
  • Long Haul Couriers: 9
  • Dockyard Workers: 7
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 11
  • Millers: 9
  • Miners: 9
  • Oilmen and Polishers: 6
  • Postmen: 10
  • Pure Finder: 5
  • Skinners: 10
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 15
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 11

Skilled Laborers

  • Accountants: 5
  • Alchemist: 5
  • Clerk: 8
  • Dentists: 4
  • Educators: 12
  • Engineers: 5
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 9
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 9
  • Fixers: 4
  • Kami Clerk: 8
  • Landlords: 8
  • Lawyers: 4
  • Legend Keepers: 7
  • Militia Officers: 37
  • Monks, Monastic: 12
  • Monks, Civic: 13
  • Historian, Oral: 8
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 9
  • Priests: 17
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 15
  • Military Officers: 16

Cottage Industries

  • Brewers: 12
  • Comfort Services: 15
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 12
  • Needleworkers: 13
  • Potters: 7
  • Preserve Makers: 11
  • Quilters: 5
  • Seamsters: 20
  • Spinners: 12
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 12
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 15
  • Writers: 16

Produce Industries

  • Butter Churners: 14
  • Canners: 12
  • Cheesmakers: 16
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 6
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1495 of Surbru Irtiv Gri's population work within a Foundational Occupation.

2371 of Surbru Irtiv Gri's population do not work in a formal occupation, but do contribute to the local economy. 290 (7%) are noncontributers.

Points of Interest

Surbru Irtiv Gri is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Surbru Irtiv Gri is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century Mere Ebro began to boil, and released a thick toxic cloud from beneath its waters which brought great calamity to the entire nation, killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. The disaster brought an end to people, livestock, and buildings. The disaster is referred to as the Torment Wind.

History